Got yourself a HTC Leo?, want some Sense UI love?, well this is the news you’ve been waiting for!
Darkstone over at gamesquare.co.uk has released all of the files you need to convert your HTC Leo to run Andriod 2.1 with HTC Sense UI.
Get yourself over there and check it out!
Discuss here
Last week, game developer Tommy Refenes publicly called Apple’s app store “awful” and “horrible.” This week, Apple yanked his game from their store.
There are a couple of reasons that may have compelled Apple to remove Zits & Giggles, a pimple-popping game for the iPhone and iPod Touch, from the App store:
Possibility 1: Its co-creator did spend five minutes at last week’s Game Developers Conference “Indie Gamemakers Rant” to declare that he “absolutely fucking hate[s] the iPhone app store.” He likened the iPhone gaming market to that served by the low-quality Tiger handheld gaming systems of the 80s and 90s, handheld devices that played crude Mega Man and Street Fighter games. Possibility 2: Zits & Giggles’ creators also kept raising the price of their game — as an experiment — up to $400 as of last week.
But Apple hasn’t offered Refenes any clues, leaving him only with theories. “They gave me no explanation at all as to why they took it down,” the developer told Kotaku after trying to get an explanation from Apple all week. “I’m guessing they are mad that I said their store sucks and the iPhone is a Tiger handheld and they took it down.”
Superbrothers: Sword & Sworcery EP is the product of a collaboration between: artist Craig D. Adams, responsible for the game’s gorgeously-animated, anorexic, and IGF Mobile Achievement In Art award-winning pixel visuals; Jim Guthrie, the music man; and developer Capy, also showing Might & Magic: Clash of Heroes HD at GDC.
I’ll be the first to admit how utterly terrible I am at FPS controls on the iPhone: the lack of physical buttons and the finger-obscured screen combo just doesn’t work for me. However, that doesn’t mean I’m any less in awe of the fact that Epic has managed to get their latest engine running smoothly on a mobile platform.
It doesn’t stop there, either. Epic stated that they don’t intend to start any commitments with the iPhone – it’s just a starting point. Their intent is to spread the Unreal Engine 3 across multiple portable platforms, so expect lots of great developments throughout 2010!
To see the interview with Mark Rein, additional screenshots, and the short demo video, check out the source: AnandTech.
In the past I’ve had quite some trouble warming up to Motorola handsets, either due to their clunky appearance, poor layouts or generally slow and lacking operating systems. But with recent advancements in mobile technology and the introduction of more refined operating systems like Google’s Android platform, the latest offerings from Motorola are nothing to be sniffed at. Let’s take a look at the Motorola DEXT, also known as the Motorola CLIQ, a very usable and feature-packed handset.